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Author Topic: Linux Front end for E-UAE on PlayStation3  (Read 3131 times)

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Offline cpfutureTopic starter

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Linux Front end for E-UAE on PlayStation3
« on: May 24, 2008, 10:44:51 AM »
Hi,

Not exactly an Amiga question per se, but it is Amiga related so here's hoping someone might have a suggestion.

I've installed Linux on my PS3 so that I can enjoy Amiga games on my HDTV in the living room. I've got E-UAE set up including Bluetooth support for the PS3 controllers, which is very cool (wireless controllers rock!). :-D

 It works fine now as it is but I need a mouse in order to launch games. What I'd really like is to have some sort of joystick operated front end like many that exist for MAME. I could probably write something myself, but I'd rather save myself the time if a suitable solution exists already.

BTW, I'll be publishing a step-by-step tutorial soon on how to set up E-UAE on your PS3 for those who are interested in doing the same.

Offline cpfutureTopic starter

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Re: Linux Front end for E-UAE on PlayStation3
« Reply #1 on: May 24, 2008, 03:37:40 PM »
Exactly :-)

PC's are usually too clumsy and noisy for living room usage and my PS3 is already set up and ready to go.

Offline cpfutureTopic starter

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Re: Linux Front end for E-UAE on PlayStation3
« Reply #2 on: May 24, 2008, 03:41:35 PM »
Thanks for the suggestion, moto. It's not exactly what I was looking for, since it runs from inside UAE, but an interesting little Amiga launcher nonetheless, which I'll probably use in some form some day!!

Offline cpfutureTopic starter

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Re: Linux Front end for E-UAE on PlayStation3
« Reply #3 on: May 25, 2008, 11:14:58 AM »
Thanks a bunch, moto! This is exactly what I was looking for!!  :-)

Offline cpfutureTopic starter

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Re: Linux Front end for E-UAE on PlayStation3
« Reply #4 on: May 26, 2008, 08:13:27 PM »
Just an update. I couldn't get Gamelauncher to compile after quite some hours of downloading and patching old code, but then I found Lemonlauncher, which is a more recent project more or less derived from Gamelauncher.

It compiled fine on my PS3, although it didn't have joystick support. It uses SDL so it was fairly easy to patch the source code to add joystick support. I might submit my patch code to the author when I get everything set up the way I want it.

:-)