fx wrote:
An example is all Bitmap Brothers games which updates the screen like every second or every third frame. They wouldn't have had to do this if the programmers had actually used the Amiga Hardware instead of just doing a lame ST port (this is the reason I like to call them Bitari Brothers).
Wasn't Speedball (II) from Bitmap Brothers? I haven't played it in years, but I remember that game to run pretty smooth, even on a 68000...