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Author Topic: Amiga roguelikes?  (Read 7701 times)

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Offline Ral-Clan

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Re: Amiga roguelikes?
« on: March 21, 2012, 01:36:47 AM »
Moria on Amiga (free on Aminet) was always my favourite.  The one that used bitmap custom characters for the graphics.

I think it might have also gone by the name UMoria.
Music I've made using Amigas and other retro-instruments: http://theovoids.bandcamp.com
 

Offline Ral-Clan

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Re: Amiga roguelikes?
« Reply #1 on: March 21, 2012, 02:11:00 PM »
Quote from: CritAnime;684596
To be fair I have never made it all the way down. In fact the last death was from a cat. A SODDING CAT!


Gotta watch those "White Worm Mass"-es and the gnat swarms, too.  Death by a thousand cuts.
Music I've made using Amigas and other retro-instruments: http://theovoids.bandcamp.com
 

Offline Ral-Clan

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Re: Amiga roguelikes?
« Reply #2 on: March 23, 2012, 01:23:10 PM »
Quote from: Linde;684898
Some people would say that Sword of Fargoal is a roguelike, but it lacks the complexity to compare even to Rogue, not to mention the most popular roguelikes of today. I think you have to try some of these games to truly understand their nature.


Besides the qualities listed above, to me a rogue-like game must have a top-down map type view.  

Telengard on the C64 was pretty rogue-like.  Sword of Fargoal on the VIC-20 (one of my favourite games) is borderline rogue-like.
Music I've made using Amigas and other retro-instruments: http://theovoids.bandcamp.com