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Author Topic: WinUAE sound problem  (Read 6500 times)

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Offline Ral-Clan

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Re: WinUAE sound problem
« on: March 09, 2012, 02:13:10 AM »
Quote from: carls;682977
Not sure what you mean by onboard graphics - it's emulated AGA I use 99% of the time. The EeePC itself has some crappy Intel 945 graphics chip.

Yeah, I had a feeling this little netbook wasn't beefy enough. Too bad though, it's a nice little machine otherwise. Well, still good enough for running DPaint :)


He means are you using RTG graphics in WinUAE.  It uses the on-board graphics adapter on your motherboard to display the RTG graphics and takes a lot of load of the emulator (it doesn't have to emulate the Amiga's custom display chips).  

UAE then becomes a LOT faster.

You need to install Picasso 96 and some other stuff to operate this way.

But for displaying demoscene stuff RTG won't work - demo stuff almost always needs the native chipset.
Music I've made using Amigas and other retro-instruments: http://theovoids.bandcamp.com
 

Offline Ral-Clan

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Re: WinUAE sound problem
« Reply #1 on: March 09, 2012, 04:12:26 PM »
Quote from: bbond007;683008
I just say that as you mention liking dpaint. Dpaint V also supports RTG but its still limited to 256 colors.


Really?  I use DPaint quite a bit under WinUAE and have never been able to get it to run properly under RTG (I've tried everything I can think of).
Music I've made using Amigas and other retro-instruments: http://theovoids.bandcamp.com