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Author Topic: Kaillera Server for Amiga.org  (Read 4664 times)

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Offline Jose

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Re: Kaillera Server for Amiga.org
« on: March 24, 2009, 09:12:46 PM »
I don't think it would work on a real Amiga, at least on the games that bang the hardware. This is the kind of thing that I'd love to see implemented in WHDLoad (which I finally registered 2 weeks ago BTW  :-))...
\\"We made Amiga, they {bleep}ed it up\\"
 

Offline Jose

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Re: Kaillera Server for Amiga.org
« Reply #1 on: March 25, 2009, 08:48:59 PM »
Somewhere in the WHDLoad docs it says that all games that hit the hardware and mess with interrupts risk hanging / crashing the machine if you leave a TCP/IP stack working because that uses interrupts... So probably not even that is possible unfortunately.
\\"We made Amiga, they {bleep}ed it up\\"