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Author Topic: Duke Nukem 3D new version for 68060  (Read 12145 times)

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Offline Crumb

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Re: Duke Nukem 3D new version for 68040/68060
« on: May 11, 2016, 12:59:49 PM »
Quote from: Cosmos;808192
No precise measure, but it's used A LOT for sure !




Of course, I know.

Inlining is always much better than your MuRedox in this case !

My routines included skip some of your code : no time lost...

Anyway, was very easy to do, maybe one hour of work...


you should update libnix or create a 68060-pure libnix instead of patching existing binaries. improving gcc to create more optimized 68060 code would be a good idea too.

@novacoder:
you should avoid getting rid of perfectly working rtg code. If it's an aga only game you could kill the os. If you don't kill the os there's no reason to strip rtg code. you don't need to release various versions for 030, 040, 060... You can compile each c2p and optimized part and choose it at run time. take a look at adoom, it's a good example
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