@bloodline:
"AFAIK Warp3D is an OpenGLoid (based on MESA) so that basicly means OGL has become the "standard"."
no, it isn't... On Amiga MiniGL/StormMESA draws the textures etc thanks to the Warp3D library... Warp3D works at a lower level than OpenGL, you can make Warp3D pure apps (and they should be a little faster than OpenGL ones)
Anyway I agree with using OpenGL as standard in AROS... a Warp3D wrapper library may be provided for compatibility with old apps... OS 3.x has Warp3D (even with UAE thanks to QuarxTex), MorphOS has Warp3D compatibility, OS4 has Warp3D... it's the 3D standard... as StormMESA uses Warp3D to draw everything, if you have Warp3D compatibility, you also have OpenGL thanks to StormMESA :-)
I'm not an expert in coding 3D apps, but what I understand is that Warp3D is only a "renderer" and is more near to Glide than OpenGL... it works at a lower level than OpenGL and allows the coder to maximize the optimization
BTW... how is going the integration of the uae's 68k emu for AROS?