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Author Topic: AmigaOS 4.x to support about 180 Graphics card chips  (Read 18015 times)

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Offline Crumb

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Re: AmigaOS 4.x to support about 180 Graphics card chips
« on: February 19, 2003, 07:14:11 PM »
@downix:
"You read that right, 2D. SNAP's vast majority of support is for 10+ year old VGA, EGA and CGA chip solution! Way to go Hyperion, you just evolved AOS4 to support chipsets that can't even match OCS capabilities! "

so a geforce is beaten by OCS? oh yeah! A500 rules! :P
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Offline Crumb

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Re: AmigaOS 4.x to support about 180 Graphics card chips
« Reply #1 on: February 19, 2003, 07:15:49 PM »
@downix:
Quote
The drivers being ported are 2D only, with 3D to be added later.

mmm like MorphOS and the Radeons? :-P
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Offline Crumb

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Re: AmigaOS 4.x to support about 180 Graphics card chips
« Reply #2 on: February 19, 2003, 10:14:31 PM »
@downix:
"Which would get done sooner, 3D support for 4 variations on a chip design, or 3D support for 60+ variations on 20+ chip designs?"

The point is that OS4 will have 3D support for Voodoo3, Permedia2 and later Radeon and Permedia 3 AND lots of 2D drivers for people not interested in 3D.

"My money is on MorphOS having complete 3D support for their 2D-only-for-now 3D cards than AOS4. "

You seem to forget that all Amiga games that use 3D acceleration use 3D drivers written by the Hyperion crew. They already have the drivers for permedia2 and voodoo3, they will have 3D support for Radeon and Permedia3 (and maybe Matrox, who knows...). But they also will have an excelent 2D support for lots of cards (and it's not like if they had to do these drivers from scratch, these drivers are well tested and optimized for 2D).

You can invest your money where you want, but it's obvious that having full 2D support for lots of cards it's better than not having support at all.
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Offline Crumb

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Re: AmigaOS 4.x to support about 180 Graphics card chips
« Reply #3 on: February 21, 2003, 10:41:55 AM »
Quote
But this also brings up the second issue of AOS4 I don't like, inconsistancy. Which API will coders have to use, P96 or SNAP?


Picasso96. There's no need to make the things more complex.

BTW you have a similar inconsistency in MorphOS with the 3D APIs. No game coder has used Rave ever, they've always used Warp3D. Will they use Warp3D to make it compatible with every AmigaOS or will they use Rave to make it MorphOS-only?
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