Jupp3 wrote:
I think both Shapeshifter and Fusion had akiko enabled video drivers. Never tried, probably they didn't help too much.
Yes, they did, and on a CD32 they were a HUGE help. Remember what kind of system you're talking about there. ;-)
For what it's worth, back before Doom was open sourced, I had been working on some code to play Doom on the Amiga. I had a number of c2p routines that covered everything from using nothing but the CPU, to using AKIKO, to CyberGfx. One of the routines did one pass with the CPU to reorder the data, then used the blitter to do the c2p. If the app could render in columns (like Doom), the CPU pass could be skipped leaving the blitter to do everything. I could break 20 FPS (at 320x200) on a stock A1200 with that.