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Author Topic: Warp3d synchro/double-triply bufferging  (Read 18651 times)

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Offline MastaTabs

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Re: Warp3d synchro/double-triply bufferging
« on: September 17, 2007, 06:22:07 AM »
for me it looks like pixel are swapped. Is it really a 24bit mode and not 32bit ?
If ti 24bit and its handled as a texture I'd say there is a word swap when transfering the texture to graphics memory.