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Warp3d synchro/double-triply bufferging
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MastaTabs
Jr. Member
Join Date: Dec 2005
Posts: 75
Re: Warp3d synchro/double-triply bufferging
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on:
September 17, 2007, 06:22:07 AM »
for me it looks like pixel are swapped. Is it really a 24bit mode and not 32bit ?
If ti 24bit and its handled as a texture I'd say there is a word swap when transfering the texture to graphics memory.
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