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Author Topic: Future AmigaOS GUI  (Read 41730 times)

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Offline chris

Re: Future AmigaOS GUI
« on: June 09, 2003, 11:14:45 PM »
I'm going to jump in here, I'm a bit late maybe but I have a few points I'd like to make...

1. Microsoft GUI techniques.
Windows is possibly the most inconsistent GUI I have used, it's even worse than AmigaOS - as at least you can configure all the different GUI toolkits to look and operate the same way on the Amiga.  There are a few different designs of the window menus - some highlight when you move the mouse over them, some hide items you haven't used recently, some you can even move elsewhere.  File requesters are even worse, with several different designs depending mainly on when the program was written, as far as I can tell.  In AmigaOS, when asl.library is updated, all the programs using asl.library for requesters automatically get the new look.  With Windows, all these old designs still seem to be hanging around.  Either everything is staticly linked at compile time, or there are thousands of old routines in DLLs which, rather than being replaced, have been kept - there is some bad design there if they can't just update the DLLs and automatically get the new designs to all programs.  Even the XP themes don't extend to the Command Prompt titlebar.  It really is a mess.

2. Bringing windows to front with Intuition
I believe OS4 has a feature where you can hold a key down and click on any part of a window to bring it to the front.  I think you can do this with old versions too, with the aid of a commodity such as ClickToFront.

3. I like the official OS4 design, I like Simoami's design too but there are more things I don't like about it (why different coloured window gadgets? The screen titlebar looks a bit cluttered).  One thing the icons could do with on OS4 is a few more colours.  Next to the gradients etc, the GlowIcons look a bit low-coloured.  The other thing with the GlowIcons is that the shadow effect should ideally be alpha-channeled so it properly casts a shadow, the design tends to look a bit strange on certain backgrounds otherwise - same with the glow effect.  Having said that, I do like GlowIcons and they are much nicer than the sort of rubbish you get on Windows.

Erm, that'll do for now.

Chris
"Miracles we do at once, the impossible takes a little longer" - AJS on Hyperion
Avatar picture is Tabitha by Eric W Schwartz
 

Offline chris

Re: Future AmigaOS GUI
« Reply #1 on: June 09, 2003, 11:31:51 PM »
I do really like the design of the mouse pointer... the rest looks like some sort of freaky AmigaOS/MacOSX/Windows hybrid.  I'm not saying I don't like it, I just don't think I could use it regulary.  Soz.

Chris
"Miracles we do at once, the impossible takes a little longer" - AJS on Hyperion
Avatar picture is Tabitha by Eric W Schwartz
 

Offline chris

Re: Future AmigaOS GUI
« Reply #2 on: June 10, 2003, 01:16:07 PM »
Quote

Hammer wrote:
Did you forget' Windows Server 2003' (out of the box)?


Not seen it, not used it, don't know anything about it.

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".exe.manifest" script may force XP GUI for non-XP era programs. Compatibility is not guaranteed.


This is my point: this sort of thing shouldn't be needed.  Sure, put something in to force it back to the old display for compatibility, but don't default things which come with the OS to the old design.

 
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One of the main strength of Windows is its legacy compatibility (i.e. investment protection). This is one of the main boat anchors on why the mainstream market sticks with Windows.


Yes, but the way it has been done is ridiculous.  Amiga program compatibility between different OS releases is probably about the same (if you ignore programs where the rules have been broken), yet a program written to use OS2.04's asl.library will happily use OS3.9's asl.library and look the same as the programs which were written with OS3.9's version in mind.
"Miracles we do at once, the impossible takes a little longer" - AJS on Hyperion
Avatar picture is Tabitha by Eric W Schwartz