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Author Topic: WII U is it good enough to get back in the game?  (Read 6999 times)

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Offline motorollin

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Re: WII U is it good enough to get back in the game?
« on: June 16, 2011, 07:46:36 PM »
I love the idea of the tablet controller, and I'm dying to see how this will interact with the games. I think this is something we'll be seeing more of on iOS devices soon when iOS 5 is released and we get AirPlay video mirroring.

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moto
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Offline motorollin

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Re: WII U is it good enough to get back in the game?
« Reply #1 on: June 16, 2011, 07:55:06 PM »
Quote from: Speelgoedmannetje;645670
Makes me think of the good old Dreamcast controllers. The rare occasion a game would actually use the screen for game purposes, it was for split-screen multiplayer games to show each gamer the private information they needed.


I never actually used a Dreamcast, but I remember being impressed by the controllers. It's an awesome idea which hopefully Nintendo will really pull off well.
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Offline motorollin

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Re: WII U is it good enough to get back in the game?
« Reply #2 on: June 16, 2011, 08:20:18 PM »
Might need to get an old Dreamcast off eBay and find out what all the fuss was about! Am I right in thinking that the DC wasn't really very successful?
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Offline motorollin

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Re: WII U is it good enough to get back in the game?
« Reply #3 on: June 16, 2011, 08:28:59 PM »
Quote from: commodorejohn;645681
The tablet controller is going to be a giant pain in the ass to use. Having two screens more or less worked on the DS, where there's a constant spatial relationship between the two, but when you're going to have to keep your eyes on both the screen in your hands and the screen across the room, it's going to get old really fast. It's too big, as well - remember how people hated the original XBox controller? A game controller just should not be that large.

I'm not sure about that. I think it depends on the game. It could be made to work in games where you don't need to look at both screens simultaneously, and having to quickly look between screens during action games could add a new element of excitement.

Quote
The Dreamcast was quite successful - for the very short period in between its release and the announcement of the PS2. (And like the TurboGrafx/PC-Engine, it was far more popular in Japan, and lasted far longer there than in the international market.) It's not at all a bad system, and has a lot of solid ports and some great exclusives. Definitely worth nabbing one on the cheap.

Ahh yes, I remember the PS2 killing it off now you mention it.
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Offline motorollin

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Re: WII U is it good enough to get back in the game?
« Reply #4 on: June 16, 2011, 09:27:26 PM »
Quote from: XDelusion;645693
I think Nintendo is going to be just fine!


I agree. Whereas Sony and Microsoft just seem to go for more and more power with each generation, Nintendo always seem to be quirky and innovative.
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Offline motorollin

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Re: WII U is it good enough to get back in the game?
« Reply #5 on: June 17, 2011, 04:36:52 PM »
Quote from: commodorejohn;645703
Well, they definitely have made the smart move by dropping out of the "biggest baddest hardware" race - but I'm not sure that it's the "quirky and innovative" (read: gimmicky) stuff that's helped them so much as the fact that their consoles have been significantly less expensive than the competition and developers for Wii-exclusive or Wii-targeted games have focused less on aping current-gen graphics trends and more on making fun games.

I disagree that Nintendo's inclusion of motion sensors in the Wii and touch screens in the DS are gimmicky. They could have been, but a lot of games make really great use of these controls. I think the way the Wii has been adopted by many people who wouldn't normally play computer games is a testament to Nintendo's innovation in this area (I'm thinking specifically of my boyfriend's 65 year old parents).

Of course, the price difference probably helps :)
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Offline motorollin

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Re: WII U is it good enough to get back in the game?
« Reply #6 on: June 19, 2011, 04:17:57 PM »
Quote from: commodorejohn;645885
Eh...I've seen some DS games that use the touchscreen well, but it's stuff like Etrian Odyssey where game mechanics (i.e. the map system) are designed specifically for the touchscreen - the majority of games use it as either a way to half-bakedly adapt a genre not suited for the existing controls (i.e. FPS ports) or an annoying "gimmick" mechanic dropped into the middle of a completely unrelated game.

Of course there will be bad examples, but on the whole I loved the touch screen on the DS.

Quote from: commodorejohn;645885
I'm in agreement with Yahtzee: requiring larger motions for the same actions detracts from game immersion, it doesn't add to it.

I liked Resident Evil on the Wii. Using the WiiMote in the gun housing is really fun! Also, House Of The Dead is a great arcade game when you've got a few mates and gun housings for all your WiiMotes :)

Quote from: commodorejohn;645885
And I'll put this one on clever marketing designed to accomplish exactly that goal (showing the general public games as a normal form of entertainment, not trying to offer condescending induction into the "gamer culture" cognoscenti.) And the price difference ;)

Yes, marketing is another factor. XBox and PS3 are marketed as hardcore, gamer-oriented devices, and the Wii is marketed as a more family-friendly, casual gaming device. Surely the fact that this marketing was effective says something for the effectiveness of the control mechanism, since this is central to the marketing campaign of the Wii.
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Offline motorollin

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Re: WII U is it good enough to get back in the game?
« Reply #7 on: June 19, 2011, 04:19:37 PM »
Quote from: Belial6;645977
I think the extra screen is a gimmick that won't fare so well.  

...

As for the touch screen.  The fact that only one touch screen can be used at a time will dramatically limit it's usability.


Oh dear, really? :(
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