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Author Topic: Fate of Atlantis and Darkseed graphic issues on A600  (Read 2727 times)

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Offline motorollin

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Re: Fate of Atlantis and Darkseed graphic issues on A600
« on: January 20, 2010, 04:16:08 PM »
The solution to the pointer problem is to click 10 pixels above the thing you want to click on. :p In all seriousness, is using the WHDLoad version an option for you? It might fix these little bugs.

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Fate of Atlantis and Darkseed graphic issues on A600
« Reply #1 on: January 20, 2010, 04:41:09 PM »
Quote from: Philski;539362
Hehe! Yeah, that's how I used to play it back in the day.

I tried to but I got out of memory errors :(

How much memory do you have, and what was the error?

Quote from: Philski;539362
However this leads me to another question: is there particular files I need to add to 3.1 to get WHDload to run on the A600?


I don't think it's any different to installing it on other Amigas. You need to download the WHDLoad user archive and install it, then download installers for the games and run them to install the game. Some games require additional kickstart ROM images to be present as they are used to emulate a system which is compatible with the game. Check the WHDLoad documentation for details of how to do this.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Fate of Atlantis and Darkseed graphic issues on A600
« Reply #2 on: January 21, 2010, 07:09:20 AM »
Quote from: Philski;539440
Hmm, I imagine it's 1mb it has at the moment as it has a RAM expansion in the bottom (I've not got around to picking up the 2mb expansion yet).

The error I receive is:

DOS-Error #103 (not enough memory available)
on PreLoad for Examine on object
"Work:Games/LucasArts/Atlantis/DATA".

The preload option attempts to load the whole game into RAM before starting it. IIRC Atlantis is a massive game and wouldn't fit into 1MB. You can disable the preload option in the tooltypes of the game's icon and see if that works.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10