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Author Topic: Amiga games and graphics cards  (Read 3864 times)

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Offline motorollin

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Re: Amiga games and graphics cards
« on: September 21, 2008, 11:14:52 AM »
Not sure if you're aware of this, but the CV64 you have just bought contains an automatic switcher. So if you use a scandoubler on your A4000's RGB port then the CV64 will automatically switch over to the scandoubled RGB signal when you launch, for example, a WHDLoad game. It will then switch back when you return to an RTG screenmode (e.g. Workbench).

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Amiga games and graphics cards
« Reply #1 on: September 21, 2008, 11:29:03 AM »
OIC, sorry I thought he was asking whether they can be made to display through the gfx card rather than actually on it. Not that it would make much difference even it were possible. WHDLoad games would not perform any better running natively on a CV64, and if they did they would probably be too fast ;-)

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Amiga games and graphics cards
« Reply #2 on: September 21, 2008, 03:57:47 PM »
Yes, that would do the trick. I have included with your stuff the CyberVision loop-back cable which takes the output from a ScanDoubler (or any other VGA source) and feeds it in to the video switcher on the CV64.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10