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Author Topic: Mega lo Mania  (Read 7635 times)

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Offline motorollin

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Re: Mega lo Mania
« on: April 18, 2008, 09:55:24 AM »
I have never played this game, though I'm aware it is somewhat of a classic. Is it worth having a go at? Maybe it could be a good tonsillitis distraction :-(

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Mega lo Mania
« Reply #1 on: April 18, 2008, 10:06:51 AM »
Hmm might give it a go. And a bit of Populous II while I'm at it ;-) I'm actually crap at computer games, so it should take me at least 10 years to complete it. I think Putty is the only game I have *ever* completed!

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Mega lo Mania
« Reply #2 on: April 18, 2008, 10:29:01 AM »
There must be a remake or clone with online capabilities. Just found Gigalomania which is an open source remake. It even uses the original game data files so looks exactly like the Amiga version! I nominate you to add online multiplayer support and port it to the Mac ;-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Mega lo Mania
« Reply #3 on: April 18, 2008, 10:54:35 AM »
Quote
bloodline wrote:
I've had a quick play with the code, but I don't have enough time to make it compile for the Mac... adding network multiplayer probably wouldn't be too much of a problem though...


Do it, do it, do it!


It would probably play pretty well in Parallels. So a multiplayer version would still be possible on a Mac!

Quote
bloodline wrote:
I did try and clone it about 10 years ago on my miggy, I wanted to write a system friendly version, like this clone, I used to original data files. But I got bogged down with the AI... I really could't figure out how to make it work... so I opted for a multiplayer idea, i.e. not needing any AI at all! but I had no idea how to network on my amiga... life is much easier now with SDL...

Yes SDL makes things really easy (not that I know what it was like before). Even I, a C++ fledgling, was able to get a beta version of a Geometry Wars clone working on the GP2X :-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10