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Author Topic: An icon to start the game T-zer0 with maximum Chip RAM *solved*  (Read 2434 times)

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Offline motorollin

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Re: An icon to start the game T-zer0 with maximum Chip RAM
« on: March 23, 2008, 09:13:33 AM »
How about this. The script which runs the game renames s:startup-sequence to s:startup-sequence.orig. It then copies a new startup-sequence from the game's directory to s:. This startup-sequence starts off by renaming s:startup-sequence (the one for the game) to startup-sequence.old and then renaming s:startup-sequence.orig to startup-sequence. Then it sets up the assigns or whatever and launches the game. The next time you reboot you will have the original startup-sequence back in place and the game will boot as normal.

I don't actually know if this will work as I don't know whether a script can be renamed while it is running.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: An icon to start the game T-zer0 with maximum Chip RAM
« Reply #1 on: March 23, 2008, 09:13:39 PM »
You could put those commands in a script, then use "writescript path:to/tzer0launchscript"

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10