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Author Topic: Burning CD32 games  (Read 11942 times)

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Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #14 from previous page: January 25, 2008, 04:40:33 PM »
Ooooh alternative copy of SSD has finished downloading and is burning as we speak! Similar to the Dream17 version it's an ISO, several audio files and a cue sheet. The audio files are WAVs. Nero started burning the disc immediately with no complaints. Will report back in a few minutes once it has finished and I've tested it.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #15 on: January 25, 2008, 05:09:01 PM »
Hmm, disc burned ok but wouldn't boot on the CD32. Anyone know what is the difference between disc-at-once and disc-at-once/96?

[EDIT]
Never mind, dao/96 doesn't work anyway (get the original error again). About to try Alcohol 120%.
[/EDIT]

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #16 on: January 25, 2008, 05:43:58 PM »
Just burned with Alcohol 120% in DAO/RAW mode but it still won't boot. The amber LED comes on on the CD32 but the disc doesn't even spin. Is that normal for a non-bootable CD?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #17 on: January 25, 2008, 06:07:18 PM »
Ok, I'll try it. Just trying to find a CD32 ROM image.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #18 on: January 25, 2008, 06:42:58 PM »
Ok mounted the image in Daemon Tools, configured WinUAE according to that guide, but WinUAE doesn't just "pick up and boot" the virtual CD as the guide said. Is there anything else I need to do do make it boot?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #19 on: January 25, 2008, 07:25:01 PM »
Just tried and none of those options make a difference. Also tried burning a know working game (Alien Breed Tower Assault) to CD and testing that in the emulator and that won't start either.

Losing patience with this now. If anyone has SSD CD32 on a working CD, could they PM me please so we can try to arrange to get a working ISO?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #20 on: January 25, 2008, 07:50:03 PM »
Well, it turns out I'm an idiot. Since I was wasting so many CDs trying to find a working burn method, I switched to a CDRW. When I burned the new version I downloaded to a CD-R it booted up on the CD32 :-D

:banana: :banana: :banana: :banana: :banana:

The original version with the fixed cuesheet may or may not work. I haven't tested it on a CD-R, only the CDRW.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #21 on: January 25, 2008, 08:43:51 PM »
Thanks A4000_Mad. That is consistent with what I've got on my copy. Thanks also to everyone else for suggestions.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #22 on: February 02, 2008, 05:19:36 PM »
@zyphoid
Sorry I didn't see your reply to this thread. I can't provide a link to the ISO which worked but PM me your email address if you want to know how to find it.

@A4000_Mad
LHA archiving the contents of the CD and then burning it to a CD won't boot on a CD32. You would have to have the CDTV boot sector file thing (whatever it actually is). The best way is to burn a known working ISO which already contains a working CD32 boot sector.


In the case of SSD, I think there were two problems. First of all the cue sheet was dodgy, which stopped it working. Then I tried a different cue sheet, but I switched to a CDRW, which didn't work. The fixed cue sheet with the original ISO from Dream17 might actually work, but I haven't tested it.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10