leirbag28 wrote:
also how can it use 5% system resources...........in my opinion it should use 0%
Presumably the 5% CPU usage is taken up by the player app, which has to present a UI and then feed the file to the MP3@64.
leirbag28 wrote:
because if it works on a C=64 with minimal CPU usage, it should darn well work on an Amiga with wayyyyyy less CPU usage.
I expect the UI on the C64 version is less complex. And also, there is no nice audio driver API on the C64 which makes it easier (but less CPU efficient) to write a player for the Amiga. The C64 one probably bashes the hardware directly.
leirbag28 wrote:
They mentioned a half a second delay..............delay on what? on the graphical display? or the actual song playing?
On the song playing from the sound of the thread posted above - though I've never tried the hardware myself.
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moto