Welcome, Guest. Please login or register.

Author Topic: MP3@64 ...... anybody got one? How good is it?  (Read 1902 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline motorollin

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show all replies
Re: MP3@64 ...... anybody got one? How good is it?
« on: November 12, 2007, 10:48:37 PM »
Quote
leirbag28 wrote:
also how can it use 5% system resources...........in my opinion it should use 0%

Presumably the 5% CPU usage is taken up by the player app, which has to present a UI and then feed the file to the MP3@64.

Quote
leirbag28 wrote:
because if it works on a C=64 with minimal CPU usage, it should darn well work on an Amiga with wayyyyyy less CPU usage.

I expect the UI on the C64 version is less complex. And also, there is no nice audio driver API on the C64 which makes it easier (but less CPU efficient) to write a player for the Amiga. The C64 one probably bashes the hardware directly.

Quote
leirbag28 wrote:
They mentioned a half a second delay..............delay on what?  on the graphical display? or the actual song playing?

On the song playing from the sound of the thread posted above - though I've never tried the hardware myself.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10