Ivanhoe wrote:
For example I for Benefactor I have a file that could be the executable called Benefactor.bin so I have typed:
CD cd0:CD32/Benefactor/Benefactor.bin.
Well, presumably you don't want to "cd" to benefactor.bin if benefactor.bin is the executable which launches the game, as CD is a command which changes to another directory. I have never used it, but from reading the docs you need to create a file called "benefactor.start" in the same location as the example .start files, and then put something like "cd0:cd32/benefactor/benefactor.bin" in the start file to make it launch the game.
Ivanhoe wrote:
AGS request also to edit a .txt and a.iff (graphics) for each game.
The .txt file seems to be the description which is shown in the AGS interface. So just create the txt file "benefactor.txt" and enter whatever description you want (if any). As for the .iff, you could get a screenshot of the game from
http://hol.abime.net , open it in PPaint, crop it to the same size as the example .iffs provided with AGS, and then save as benefactor.iff.
Ivanhoe wrote:
Can I include also games on ISO format on the compilation?
It doesn't look like it from checking the web site. If the games are CD32 versions, then you might need to use A1200 versions or WHDLoad-installed CD32 versions so they will run from a folder rather than a CD.
Hope that is of some help. You might get a better answer from someone who has actually used it :lol:
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moto