Welcome, Guest. Please login or register.

Author Topic: Animating hand-drawn graphics  (Read 6525 times)

Description:

0 Members and 2 Guests are viewing this topic.

Offline motorollinTopic starter

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show all replies
Animating hand-drawn graphics
« on: December 16, 2006, 08:37:30 PM »
I'm planning to create a music video. The graphics will be hand drawn as pen lines, with no shading or colour, just rough lines (I want it to look hand drawn). Is there any software for the Amiga which would allow me to use scanned 2D images to build 3D objects and animate them?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show all replies
Re: Animating hand-drawn graphics
« Reply #1 on: December 16, 2006, 09:02:31 PM »
Thanks for the info about PhotoModeler. I'm not sure how I would use this software in this case since the hand-drawn images would not be of 3D objects. Would it be easier to make 3D objects in a rendering package then apply the hand-drawn lines as textures?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show all replies
Re: Animating hand-drawn graphics
« Reply #2 on: December 16, 2006, 09:34:57 PM »
Oops, my reply came after yours Ray, making the whole thing a bit confusing :-) I don't want anything nearly as detailed as the Aha video. It's literally lines roughly drawn with a pen on paper like a quick outline drawing done in biro. The objects don't actually need to look 3D at all. In fact, I would prefer it if they didn't. But some of the objects will need to rotate, for example a crane which will swing round. It seems to me that if this is created as a 3D object it will be easier to achieve this effect than redrawing the object in a different position in each frame.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show all replies
Re: Animating hand-drawn graphics
« Reply #3 on: December 16, 2006, 11:51:11 PM »
Thanks for all the advice. I did consider using a 2D paint package like DPaint, but as others have pointed out the changes of perspective would make this somewhat complicated. I'll look in to a raytracer (should have some CUCDs somewhere :-) ) and see what I can come up with. I've got Photoshop CS on my Mac which I'm sure could apply the "hand-drawn" effect to the lines of the ray-traced frames.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10