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Author Topic: PAL on SVGA  (Read 1674 times)

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Offline motorollinTopic starter

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PAL on SVGA
« on: February 12, 2006, 12:20:42 PM »
There's a package on Aminet claiming to offer a way of displaying PAL screens on 31KHz VGA screens. The archive contains a document detailing how you create the screen in your programme. I don't know enough about Amiga hardware or programming to know whether this would work. Here is a link to the archive on Aminet.

So has anyone tried this? If it does actually work, I have to wonder whether WHDLoad could use this trick to display on a VGA monitor?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: PAL on SVGA
« Reply #1 on: February 12, 2006, 12:59:09 PM »
Well, with games that are non system compliant the monitor settings of Workbench don't have any effect on what screen the games open on. WHDLoad is one example - it turns off the OS and opens 15KHz PAL screenmodes, regardless of what Workbench is using.

My idea was that if this PAL on SVGA technique actually works, then WHDLoad could open a screen like that, which would then be displayable on a VGA monitor.

No idea if that would work though :roll:

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: PAL on SVGA
« Reply #2 on: February 12, 2006, 01:37:30 PM »
Yes but scandoublers are very expensive, and don't always look very good. If WHDLoad could be made to display on VGA screens then those whose only need for PAL screenmodes is games would not need to buy a scandoubler :-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: PAL on SVGA
« Reply #3 on: February 12, 2006, 01:39:04 PM »
Didn't see your post before replying, Piru. Well it was a nice thought anyway :-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10