Welcome, Guest. Please login or register.

Author Topic: Tulip launches new Commodore 64 mini game console  (Read 7758 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Belial6

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 568
    • Show all replies
    • http://www.glasshead.net
Re: Tulip launches new Commodore 64 mini game console
« on: April 29, 2004, 11:44:22 PM »
I could even live without the LCD screen.  If they just made this with a usb port so that we could use usb memory for software, a keyboard, and maybe a second joystick, I would buy one today.  If they want it to appeal to the not 'hobby' market, they could have still had their software in a rom.

-----------------
For a handheld with an LCD, they need to get in league with the owners of some of the other classic gaming systems.  Put the C64 parts in a cartridge.  That way you could slip in one cartridge and it's a c64, another, and its a 2600, yet another and its a colecovision.  Then use USB for peripherals (extra joystick, keyboard, software)  This way instead of charging $100 for a C64, they could charge $50 for a handheld classic game system 'enabler' (screen, usb chips, etc.) , and $50 for a C64 cartidge that had all of the C64 parts.  Then the user could get a 2600 for another $50, and so on.  As long as the company put their profit margin in the system specific cartridge, they would make exactly the same amount of money per unit, while at the same time reducing the cost to the consumer.  This would likely lead to greater sales, and thus greater profit.