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Author Topic: Some questions about the Minimig.  (Read 4160 times)

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Offline Crom00

Re: Some questions about the Minimig.
« on: July 01, 2008, 02:07:45 PM »
1) Identical to the Amiga signal, even better as it uses Amber the VGA chip in the FPGA.

2) You need a 50hz monitor but I downloaded the 60hz core and it works. Be advised that 60hz core gives you a NTSC minimig so you're subject to all the icompatiblities of a gohz machine. 50hz is more compatible with the ABANDONWARE offerings out there. 60hz is easier to work with as it's much easier to source a 60hz monitor (epsicially in the usa)

3) Check the compatibility lists for games, there's one bug that comes up repeatedly in popular team 17 games, the main sprite is invisible in Superfrog and Super startdust...2 of my favorite games.

4) Minimig is a huge milestone in the Amiga history. It is a shot across the bow of retro computing and gaming IP squaters everywhere. If you want to support projects like this and have the disposable income, or are a coder that will develop for it then by all means buy it.

I've been told with todays technology an AGA MiniMig is possibl for almost the same cost... especially if it were to be mass produced. Ideally I'd like an A1200 class MiniMig or better. Don't be surprised if the next version of a project like this has 040 speeds, graphics card, and HDF support built in. For now Minimg is kicking ass!

Quote

arkpandora wrote:
Hi,

I am considering buying a Minimig, but as I am not a specialist I would like to ask you Minimig users/specialists some questions/confirmations.

1. Can you confirm that the scan-doubled signal is digital, in other words that especially animation quality is identical to the one of an Amiga with a CRT video monitor or an Amiga through a Picasso IV's scan-doubler for example, and not the ugly animation quality I get with LCD TV/monitors scan-doubling analog Amiga input ?

2. Can you confirm that you need a 50 Hz monitor ?

3. Can I expect some games/demos to work perfectly although some others don't work at all, in other words can you confirm that what prevents some games/demos from working doesn't harm others in any way ?

4. Is it worth waiting for a possible update of the Minimig before buying one ?

Thank you for any help !
 

Offline Crom00

Re: Some questions about the Minimig.
« Reply #1 on: July 01, 2008, 06:01:50 PM »
Thanks for the corrections, I'm not a tech. As far as the AGA Minimig, it wouldn't be built the same way, so it couldn't be called a MiniMIG. A system based around an FPGA with a software 020 or somekind of emulation using a faster CPU. The bottom line, from what I was told it's possible. Is it likely? well that's another story, certainly nor through any offical release.
 

Offline Crom00

Re: Some questions about the Minimig.
« Reply #2 on: July 01, 2008, 07:47:01 PM »
AlexH I was looking to produce a run of Minimgs the instant the BOM was released I got quotes of $85 first cost per board with a power supply, White box and A5 double sided instruction sheet in quantities of 100 units.
Rohs was like $10 more if I remember correctly.

The markups are justifiable...