the same is true for wingcommander and other games... unplayable on fast hardware.
Are these games running slower on a old 060 accellerator?
On 060 accelerators you can always disable burst & caches if games are running to fast.
I'm not sure with this new FPGA, but why would you need so much speed on an old ECS A600 anyway? Rendering low-res animations with Real3D? I can do that much faster with my PC in Hires-Laced mode.