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Author Topic: Sign of life of Apollo FPGA project  (Read 5893 times)

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Offline AmiDude

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Re: Sign of life of Apollo FPGA project
« on: September 21, 2015, 10:34:36 AM »
Quote from: wawrzon;795981
already a bit better than 106mhz clocked 060 here:
https://www.youtube.com/watch?v=Ug4_yh3Q288


SysInfo used in this video is version 3.25. I thought that there was no other than the old v3.24 and the new v4.0 (which couldn't measure speed in Mhz)? But this v3.25 version does measure the Mhz speed. Where can we get this "new" v3.25 version?
« Last Edit: September 21, 2015, 06:03:31 PM by AmiDude »
 

Offline AmiDude

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Re: Sign of life of Apollo FPGA project
« Reply #1 on: September 21, 2015, 10:41:46 AM »
Quote from: OlafS3;796024
...Bad news for owners of old accellerators though. If I were them I would sell them before the new cards are available :)


NO, not smart! The old accelerators are more compatible with older software/games. This new FPGA Frankenstein card is all about speed. Nice if you want to play pinball and the balls are shooting like bullits all over the screen..
 

Offline AmiDude

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Re: Sign of life of Apollo FPGA project
« Reply #2 on: September 21, 2015, 06:12:09 PM »
Quote from: OlafS3;796029
the same is true for wingcommander and other games... unplayable on fast hardware.

Are these games running slower on a old 060 accellerator?


On 060 accelerators you can always disable burst & caches if games are running to fast.
I'm not sure with this new FPGA, but why would you need so much speed on an old ECS A600 anyway? Rendering low-res animations with Real3D? I can do that much faster with my PC in Hires-Laced mode.
« Last Edit: September 22, 2015, 11:10:07 AM by AmiDude »