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Author Topic: What if everyone used AOS4, the rockin' debate and information revealing thread  (Read 5956 times)

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Offline uncharted

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If AmigaOS4 was the dominant OS then the l337 script kiddies would have the time of their lives.  Without memory protection and multiple users (or more accurately, multiple levels of authorisation) it is incredibly easy to cause havoc.  Mix into that the fact that no-ones ever really tried to compromise an Amiga, there are so many possible vectors for gaining access to the system, so much old software for which online security was not about when the internet really took off for home use.

I even seem to remember there being an exploit in MUI a few years back (although it required a bit of social engineering) that could give access to a machine quite easily.  There are probably millions of these kinds of things lurking about.  Security through obscurity was about the best thing we've got.
 

Offline uncharted

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Re: The C=64 tangent for clarification of hardware limitations
« Reply #1 on: July 13, 2008, 01:21:52 AM »
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weirdami wrote:
So, I got to wondering if the Commodore 64 OS, whatever that is, was able to work on these fancy quad core dealies, would it be capable of having something like Halflife run on it. I mean like is there something in the OS that would make it not possible or is it just that the hardware is too slow? Does the OS really matter?


You don't NEED an OS for a single application or game, you could just hit the hardware directly.  If Valve were insane they could have released a non-OS version of HL2 that drove all the hardware directly, but the amount of work required would have been huge.  Back in the day, when you were looking at a single, static hardware platform such as the Amiga, ditching the OS and banging the hardware made sense.  Now you really need the abstraction of the OS to be able to support all of your potential customers.  You also really need the OS to be able to multitask.