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Author Topic: Memory defrag - any tool available?  (Read 2861 times)

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Offline humppaTopic starter

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Memory defrag - any tool available?
« on: December 14, 2005, 09:10:53 AM »
Hi,

I am looking for a tool for memory (not harddisk!) defragmentation.

I am currently testing Blitzquake on my Mediator/Voodoo3 setup. Since I have an Apollo with only 32MB of RAM, there is definately a memory bottleneck for running Blitzquake.

When I start it after doing WB-stuff for some time, I frequently get a guru (potentially due to a lack of memory).
Sometimes it does not even start although I set "-mem 10" and having about 28MB still available.

I don't have any problems if I start Blitzquake after a fresh reboot since the memory is not yet fragmented into small chunks.

I just don't wanna reboot each time I start glquake. So is there a way for defragging memory to larger blocks from the Workbench?

Thanks for any suggestions!

Btw, it runs really smooth -if- it runs. I was amazed what I can achieve with the 68k version. It looks so much better than the version without Warp3D. Are there any other games/demos available for 68k with Warp3D? I guess Payback won't run with only 32MB... :roll:
 

Offline humppaTopic starter

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Re: Memory defrag - any tool available?
« Reply #1 on: December 14, 2005, 09:53:30 AM »
Thanks, I will definately try it out!

I am using SFS, so I hope that both work together.

What does a memory defrag tool have to do with my filesystem by the way?
 

Offline humppaTopic starter

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Re: Memory defrag - any tool available?
« Reply #2 on: December 14, 2005, 10:07:54 AM »
Ok, understood. I didn't know that Poolmem was constantly running - that's why did not see the link.

I was looking for a tool that can be run once and just defrags the memory. Poolmem rather looks like a hack. I hope it does not cause instability since I am already running so many other hacks and patches...
 

Offline humppaTopic starter

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Re: Memory defrag - any tool available?
« Reply #3 on: December 14, 2005, 12:41:41 PM »
From my understanding "avail flush" just removes all unused libraries out of ram.

This will increase the ram I have available, but will not defragment it into larger blocks. Blitzquake needs the memory in one large block.