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Author Topic: Why do so many games have either MUSIC or FX but not both?  (Read 2411 times)

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Offline dougalTopic starter

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Why do so many games have either MUSIC or FX but not both?
« on: April 28, 2009, 08:03:59 PM »
I've always noticed this in many Amiga games , like for example Zool and Lotus ...

U can only have MUSIC or else sound FX but not both .

So i always end up choosing music coz i love the music in so many games , but end up missing on the sound effects.

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Offline dougalTopic starter

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Re: Why do so many games have either MUSIC or FX but not both?
« Reply #1 on: April 28, 2009, 08:25:16 PM »
Quote

Dr.Bongo wrote:
That would be because there's only 4 'real' sound channels at a guess. Hence why Xenon 2 cuts out the drums for the gunfire.

If it wasn`t for lack of memory / cpu usage I'm sure programmers could have done an octaMED type thing and created artificial channels.

Feel free to correct me...............




Thanks .. I always wondered but never really asked before :-P
A1200HD- Blizzard 1230IV / 64Mb / Kick 3.1 / OS 3.9 / 20GB HD
A4000 040 @33Mhz -Kick 3.1 / 16MB
A2000 Rev4.4 - \'030 @25Mhz / 8MB / Kick 3.1 / ClassicWB
CD32 -     Stock (W/ 2 CD32 Controllers]
A500 Plus - 68000 / 2MB Chip / 2Mb Fast / 2.04/1.3 / A590 / A570
A600HD - 2MB Chip / 8MB Fast / 2GB CF HD / Kick 3.1
CDTV

PowerMac G4 1Ghz (MorphOS / Leopard)

[url]http://amigamap.com/us