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Offline Tricky

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Re: Things never understand
« on: May 17, 2006, 06:24:11 PM »
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Lando wrote:
You can't really use HAM with dynamically animated objects - the backgrounds may be static but the characters and so on are all animated.


Unless one uses hardware sprites for the animated objects.  But this of course limits us to 15 colours for these objects at 64 pixels wide, or 3 colours at 128 pixels wide.
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Offline Tricky

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Re: Things never understand
« Reply #1 on: May 17, 2006, 09:43:40 PM »
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SamuraiCrow wrote:
Actually, the width limit is 16 pixels for an ECS system, and 64 pixels for an AGA system.  The color depth only affects the number of sprites not the size.


I'm talking of the total width of all available 8 sprites.  8*16=128.  A 15-colour sprite is made of two 3-colour sprites stuck together, so you get only 4 of them instead of 8.  4*16=64.
[A1200/060, 32Mb fast RAM, 1.2Gb HDD, 19\\" Acer TFT Monitor]
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Offline Tricky

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Re: Things never understand
« Reply #2 on: May 17, 2006, 10:03:49 PM »
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bloodline wrote:
You can't use game sprites with the HAM mode, because HAM requires the "real palette" to be set (and adjusted) acording to the Image being shown... the Sprites would then have to use whatever base colours were chosen for the image,


Not exactly true... Ham6 uses the first 16 colour registers.  The sprites use colour registers 16 to 31.
[A1200/060, 32Mb fast RAM, 1.2Gb HDD, 19\\" Acer TFT Monitor]
I never write anything that won\\\'t run on a stock A1200.  That\\\'s the Jigsaw Lounge Guarantee.