As for the performance of the ATI mobility gpu, mobile chips always lagged behind in laptops
So? Given similar GPU generation they don't lag to far behind in performance i.e. they can still post unplayable fast frame rates scores in game benchmarking.
is there a real game where this was achieved or is it a test like MS's claim that the original XBOX could do 130 million but in-game was only 18 million at best.
NV2A based architecture was use in higher performing Geforce 4 TI.
The GPU has it's own bank of 16MB of memory and a 3MB internal texture cache and direct access to the disc drive, so it could be streaming audio and graphics data from disc INDEPENDENTLY of the cpu.
Recall the purpose of "AGP Fast writes" and DMA protocol.
Intel P6 FSB 64bit FSB in XBOX1 doesn't consume nForceās 128bit wide bandwidth.
The GC's cpu had more cache (and programmable at that) than either the Xbox
Recall NVIDIA's DASP function in nForce chipsets
http://en.wikipedia.org/wiki/NForceDASP amounts to 3rd level cache functions.