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Offline Hammer

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Re: Is Amiga Emulation better than the real thing?
« on: April 24, 2008, 03:12:20 PM »
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a-pex wrote:
Give emulation no chance!

Real men plays with real hardware, or are you also emulating your girl friend.  :crazy:

Give emulation no chance!

Atleast 'this' girl friend is a newer model. Modern X86 processors translates X86 CISC to RISC like instructions pior to execution.
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Re: Is Amiga Emulation better than the real thing?
« Reply #1 on: April 24, 2008, 03:22:11 PM »
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foleyjo wrote:
I prefer the real thing because I can be playing a game on my Amiga before my PC boots up.

I also like the sounds of the drives and the lights flashing at me.

WinUAE can emulate drive noise and lights flashing.

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I like pressing A+A+CTRL rather than F12 and clicking reser.

RWin+LWin+Ctrl on my ASUS G1S laptop.

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I like the fact that when Ive finished playing my game I can simply turn it off without the need of waiting for a shutdown.

I just close the lid on my laptop.

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Re: Is Amiga Emulation better than the real thing?
« Reply #2 on: April 24, 2008, 03:23:49 PM »
Quote

a-pex wrote:
Emulation is something for people that are not willing to buy and setup real hardware...

People just buy faster hardware.
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Re: Is Amiga Emulation better than the real thing?
« Reply #3 on: April 24, 2008, 03:28:18 PM »
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AeroMan wrote:
Yes and no...

 I still want to see an emulated Amiga run as nice as a Real one. Try some demos.

Cite some examples. Also, Pentium 4 @2.4Ghz is like Core 2 Solo @1.4Ghz.
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Re: Is Amiga Emulation better than the real thing?
« Reply #4 on: April 25, 2008, 08:27:18 AM »
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stefcep2 wrote:
The mouse control under emulation is not the same as the real thing.  This really changes the feel and the speed and comfort with which I can select and execute things on the GUI.

Also the display of a real Amiga especially on a 1084 seems far more vibrant:  I remember 5 years ago when a PC owner friend saw some hand-drawn picture on my 1084(only pal overscan hires laced) being wowed by the colors.

I have used SVGA monitor and 1084S on my A3000 and I dislike my 1084S's dot pitch.
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Re: Is Amiga Emulation better than the real thing?
« Reply #5 on: April 25, 2008, 08:28:57 AM »
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AmigaHope wrote:
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As long as the host can update the display faster than 50fps the display will be good. Especially since LCD displays don't actually use a refresh cycle.

The LCD panel itself does not use a refresh cycle, but the video card and how it communicates with the monitor DO.

When your video card is sending 60 frames per second to the monitor, and your emulator is putting out 50 frames per second, and assuming you're using vsync to avoid tearing artifacts, *every fifth frame will be doubled*. Scrolling will not be smooth!

Cite an example.
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Re: Is Amiga Emulation better than the real thing?
« Reply #6 on: April 26, 2008, 01:20:00 PM »
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AmigaHope wrote:
An example? o.O It's simple math. o.O

I was referring to a Classic Amiga PAL demo with smooth scrolling.

Super frog game is smooth on my ASUS G1S laptop (via WinUAE).

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It's why good modern flat-panel TVs support 24fps input on their HDMI ports (if you have HDDVD or Blu-ray make sure you enable this!) and why when you're playing movies via a VGA input you should set your refresh to 72Hz (24fps frametripled).

Are you claiming jerky frame rates while playing back 24FPS on 60hz LCD with PureVideo HD or Avivo HD video processor?

NVIDIA PureVideo HD (Geforce 8)covers the following(quoting nVIDIA)...

Inverse Telecine (3:2 & 2:2 Pulldown Correction):
Recovers original film images from films-converted-to-video, providing more accurate movie playback and superior picture quality.

Bad Edit Correction:
When videos are edited after they have been converted from 24 to 25 or 30 frames, the edits can disrupt the normal 3:2 or 2:2 pulldown cadence. PureVideo uses advanced processing techniques to detect poor edits, recover the original content, and display perfect picture detail frame after frame for smooth, natural looking video.

Advanced Spatial-Temporal De-Interlacing:
Sharpens HD and standard definition interlaced content on progressive displays, delivering a crisp, clear picture that rivals high-end home theater systems.
(vector adaptive deinterlacing)

Other nVidia statement on Advanced Spatial-Temporal De-Interlacing;
"Smoothes video and DVD playback on progressive displays to deliver a crisp, clear picture that rivals high-end home theater systems.

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In the case of your Amiga emulator, your video card is sending a new image to your monitor every 60th of a second, assuming your refresh is 60Hz. There is no way for it to space 50 frames evenly apart across 60 frames that are spread evenly apart. The smoothest you can get is by sending every fifth frame twice (50/60 with all common factors divided out, yields a lowest term of 5/6).

Run the emulated Amiga in NTSC mode.
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Offline Hammer

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Re: Is Amiga Emulation better than the real thing?
« Reply #7 on: April 30, 2008, 12:21:08 PM »
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It can't magically make 24fps or 50fps fit into a 60fps framerate smoothly.

DScaler5 removes judder caused by 3:2 pulldown on a monitor with 60hz refreshrate (3:2 playback smoothing).

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Re: Is Amiga Emulation better than the real thing?
« Reply #8 on: April 30, 2008, 12:54:57 PM »
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AmigaHope wrote:
Quote
I was referring to a Classic Amiga PAL demo with smooth scrolling.

Super frog game is smooth on my ASUS G1S laptop (via WinUAE).
You might not be able to see the jerkiness -- different people have different tolerances for it. If you actually took video of your screen with a high speed camera and played it back slowly, you'd see the jerkiness. It really is happening.

An A/B comparison between a properly synced display and one that isn't would show the difference well -- you could probably see it then.

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Are you claiming jerky frame rates while playing back 24FPS on 60hz LCD with PureVideo HD or Avivo HD video processor?

NVIDIA PureVideo HD (Geforce 8)covers the following(quoting nVIDIA)...
All of those features you're listing focus on *recovering the original frames* of the film. All of the features listed are basically motion-detection techniques to try to reconstruct the original frames from the fragments generated by various telecine conversions (including reconversion to progressive).

All this does though is recover the original frame! Once you have your nice original frames, it *still* has to perform a framerate conversion, which still leads to jerkiness unless the source frame rate can be evenly divided into the target framerate.

It *does* reduce jerkiness in the sense that it removes any jerkiness caused in the mastering of the source materal. The reconstructed video data that results is in fact not jerky. When you actually *DISPLAY* it though you're introducing jerkiness in your final pulldown conversion. It's just better than the much-worse jerkiness you'd get from cascaded pulldown conversions.

It can't magically make 24fps or 50fps fit into a 60fps framerate smoothly.

Refer to http://en.wikipedia.org/wiki/Motion_interpolation

"Motion interpolation is a form of de-judder video processing used in various display devices such as HDTVs and video players. New frames are interpolated and inserted between standard frames to smooth the picture. Films are recorded at a frame rate of 24 frames per second (fps) and television is typically filmed at 30 or 60 fps. Display devices such as HDTVs have a refresh rate of 60 Hz or 120 Hz. The display device can repeat the standard frames or insert new frames that are interpolated on the fly."

WinDVD uses Philips' TrimensionDNM for frame interpolation.

Crystalplayer uses Motion Morphing MultiSampling for frame interpolation
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Re: Is Amiga Emulation better than the real thing?
« Reply #9 on: April 30, 2008, 01:18:56 PM »
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stefcep2 wrote:
Quote

bloodline wrote:
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arkpandora wrote:

So, as far as 2D animation is concerned, your judgement is not true : the emulated Amiga is not more refined despite its differences, but less refined.  If it was more refined I would agree with you : but animation is essential, and it is the only reason why I still have to use a real Amiga although I would prefer to use emulators.


You speak such rubbish! I promise you that if you ever come to London, I can show you Perfect Amiga emulation on my MacBook Pro using WinUAE on WindowsXP SP2. I will use WinUAE as it's better than E-UAE.

I will gladly meet you and show you.


No he speaks the truth.

I run winua on Athlon X2 4800+ with geforce 8600 graphics card.  I still can't get PAL animations to play as smoothly as on an A1200.

Try running Scala under Winuae and watch the screen tear as it tries to scroll effects on and off.   Trying running SSA animations or anim8 formats and then you'll really see the emulator fall behind.

And I still think a 256-color PAL overscan hand drawn "scene" artwork on a 1084 looks far more vibrant than the same thing viewed on an emulator hires display.

Winuae gives a faster RTG Amiga, but the feel of the mouse pointer movement is miles off the real thing. If you use software that came from the time when the Amiga was trying to be a PC ie the era of 24 bit windowing graphics software like Arteffect, Photogenics, TV Paint, and 3d Doom-alikes  then the  emulator has the horsepower to perform faster, but the feel isn't the same.

Note that an Amiga 3000 can use SVGA monitors without add-on Gfx board.

 
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Re: Is Amiga Emulation better than the real thing?
« Reply #10 on: April 30, 2008, 01:55:15 PM »
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arkpandora wrote:
@persia

"Collectors/historians" may recognize themselves in your comparison, but as far as the animation problem is concerned, I think that your comment is irrelevant.

It would be relevant if it was a question of subjectivity, but it's not : the animation problem is an objective technical incompatibility.

It would be relevant too if it was about an incidental detail, for example the look and feel of a real Amiga being missing in Amiga emulators.  But it's not : animation is one of the principal qualities of the Amiga, so that it is an essential quality of numerous games (and demos).  Without normal animation, numerous games' (and demos) aesthetics are hidden : it's like condemning any music masterpiece to arbitrary chaotic rythmics.  As a result, not only is the best works' aesthetic identity lost, but the work of art itself is harmed in such a process, and - in my opinion - destroyed.

So, as far as 2D animation is concerned, your judgement is not true : the emulated Amiga is not more refined despite its differences, but less refined.  If it was more refined I would agree with you : but animation is essential, and it is the only reason why I still have to use a real Amiga although I would prefer to use emulators.

Your judgement is not true even if we consider the whole 2D animation on PC and Mac computers : I have never seen any good 2D animation on a PC or Mac, whatever the era and computing power,
.

Sorry, my laptop can play H.264/DIVX/WMV-HD 1080p 2D video titles just fine.
 

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except a few text scrollings in a few old pirate intros and one - only one ! but there may be more - MS-Dos PC game of the early 90s (I think it was "Magic Pockets" but it must be confirmed), while most Amiga games have perfect animation.  The Amiga is not the only one : some other computers or consoles using video screen modes (hence offering an easy way to synchronize animation with the refresh rate) had perfect animation, especially the Commodore 64 and the Sega Megadrive/Genesis.  The appearance of DirectX could have been the time to make 2D animation easier on a PC, but instead it favoured 3D animation for good, which is another subject.

The 3D hardware i.e. shaders aids with video processing.

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  So as far as 2D animation is concerned, what you call refinement is in fact both technical and aesthetic regression, since the PC and Mac have won the game although 2D animation has always been neglected on these systems.  

Are seriously comparing AGA vs AVIVO HD or PureVideo HD?

What is AGA's HQV score again?
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Re: Is Amiga Emulation better than the real thing?
« Reply #11 on: April 30, 2008, 02:07:51 PM »
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If I understand well, such an interpolation is usefeul in films or wholly moving screens because it suppresses the "pauses" that occur when a frame is repeated.

But if it only adds frames it can't improve 2D animation, especially for objects that moves on the screen without changing shape, because in it motion must be regular. Every added frame will just slow animation down instead of stopping it, so instead of getting jerky animation you will just get wavy animation : it won't make the motion regular. In order to reproduce 2D animation accurately on a different refresh rate, you would need to redraw every frame to make it correspond to what the eye would see at the same moment if the display's frame rate was right..

The whole point about "motion interpolation" is to avoid judder issues e.g. playing 24FPS video on 60hz/120hz display.
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Re: Is Amiga Emulation better than the real thing?
« Reply #12 on: May 01, 2008, 12:49:09 PM »
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Yes, and this point is not enough for emulated Amiga 2D animation.

It's fine for SuperFrog.
http://www.youtube.com/watch?v=LZfX-EvDeNc

Also, WinUAE(I'm running 1.4.6) has Fullscreen + VSync, FPS adj and NTSC.
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Re: Is Amiga Emulation better than the real thing?
« Reply #13 on: May 01, 2008, 12:53:54 PM »
 :-)
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-D- wrote:
Quote

Hammer wrote:
Quote
If I understand well, such an interpolation is usefeul in films or wholly moving screens because it suppresses the "pauses" that occur when a frame is repeated.

But if it only adds frames it can't improve 2D animation, especially for objects that moves on the screen without changing shape, because in it motion must be regular. Every added frame will just slow animation down instead of stopping it, so instead of getting jerky animation you will just get wavy animation : it won't make the motion regular. In order to reproduce 2D animation accurately on a different refresh rate, you would need to redraw every frame to make it correspond to what the eye would see at the same moment if the display's frame rate was right..

The whole point about "motion interpolation" is to avoid judder issues e.g. playing 24FPS video on 60hz/120hz display.


Actually, the point is to reduce judder, nothing eliminates it entirely. You'll notice film aficionados generally prefer certain scaling techniques over others for this exact reason. From your wiki link:

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According to CNET.com executive editor David Carnoy, with Sony's MotionFlow objects look more stable when the feature is turned on. This is sometimes accompanied by a glitch in the picture.[1] Not everyone likes the effect and some complain that it gives film a "video" look.[6]


Ermm, it’s a Sony....

This is not Philips Trimension middleware.
http://www.trimension.philips.com/

"Philips Trimension software for PCs ensures stunning image quality − even on the biggest, most demanding HD flat screens. No judder, no artifacts, just superb images and razor sharp video."

WinDVD7 is shipped with Philips TrimensionDNM middleware.

According to http://www.soundandvisionmag.com/hitech/1449/smooth-operator.html


"To eliminate judder, Trimension calculates enough interpolated frames between the actual frames recorded on a DVD to be able to show them all at 60 fps. Good frame interpolation is a technically difficult and sophisticated process, and it's impressive that Trimension runs smoothly on a PC (a 2.8-GHz Pentium 4, at minimum)."


Not a problem with today's multi-core CPUs and video accelerators. Brute force computation performance can be applied at this problem.


"Smooth is also the word to describe the results. Old or new, B&W or color, animated or live action — if the original film was made at 24 fps, Trimension makes nearly all moving objects cross the screen with an almost surrealistic smoothness. While images containing no motion look precisely the same with the system on or off, it takes only a very slight movement — a turn of a head, the raising of a hand, a single step — to make the image look more lifelike than normal film. The effect is so pronounced that the latest version of WinDVD, v.7, includes a toned-down mode that introduces an even-rhythm, cinema-like judder ("2:2 pulldown")."


Latest WinDVD is at 9th release.
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Offline Hammer

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Re: Is Amiga Emulation better than the real thing?
« Reply #14 on: May 02, 2008, 01:41:54 PM »
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-D- wrote:
Quote

Hammer wrote:
 :-)
Quote

-D- wrote:
Quote

Hammer wrote:
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If I understand well, such an interpolation is usefeul in films or wholly moving screens because it suppresses the "pauses" that occur when a frame is repeated.

But if it only adds frames it can't improve 2D animation, especially for objects that moves on the screen without changing shape, because in it motion must be regular. Every added frame will just slow animation down instead of stopping it, so instead of getting jerky animation you will just get wavy animation : it won't make the motion regular. In order to reproduce 2D animation accurately on a different refresh rate, you would need to redraw every frame to make it correspond to what the eye would see at the same moment if the display's frame rate was right..

The whole point about "motion interpolation" is to avoid judder issues e.g. playing 24FPS video on 60hz/120hz display.


Actually, the point is to reduce judder, nothing eliminates it entirely. You'll notice film aficionados generally prefer certain scaling techniques over others for this exact reason. From your wiki link:

Quote
According to CNET.com executive editor David Carnoy, with Sony's MotionFlow objects look more stable when the feature is turned on. This is sometimes accompanied by a glitch in the picture.[1] Not everyone likes the effect and some complain that it gives film a "video" look.[6]


Ermm, it’s a Sony....

This is not Philips Trimension middleware.
http://www.trimension.philips.com/

"Philips Trimension software for PCs ensures stunning image quality − even on the biggest, most demanding HD flat screens. No judder, no artifacts, just superb images and razor sharp video."

WinDVD7 is shipped with Philips TrimensionDNM middleware.

According to http://www.soundandvisionmag.com/hitech/1449/smooth-operator.html


"To eliminate judder, Trimension calculates enough interpolated frames between the actual frames recorded on a DVD to be able to show them all at 60 fps. Good frame interpolation is a technically difficult and sophisticated process, and it's impressive that Trimension runs smoothly on a PC (a 2.8-GHz Pentium 4, at minimum)."


Not a problem with today's multi-core CPUs and video accelerators. Brute force computation performance can be applied at this problem.


"Smooth is also the word to describe the results. Old or new, B&W or color, animated or live action — if the original film was made at 24 fps, Trimension makes nearly all moving objects cross the screen with an almost surrealistic smoothness. While images containing no motion look precisely the same with the system on or off, it takes only a very slight movement — a turn of a head, the raising of a hand, a single step — to make the image look more lifelike than normal film. The effect is so pronounced that the latest version of WinDVD, v.7, includes a toned-down mode that introduces an even-rhythm, cinema-like judder ("2:2 pulldown")."


Latest WinDVD is at 9th release.


Nice (I think it looks OK), but quoting from the marketing literature doesn't change the fact that the process isn't 100% flawless, do some research around the video forums. Losing the "film-like" look of the video is a common complaint with Trimension, as are artifacts (like halos) in certain situations.

WinDVD 7 "includes a toned-down mode that introduces an even-rhythm, cinema-like judder ("2:2 pulldown")."

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 By its nature, scaling/processing modifies the video content in some way or another, so far there is no method that everyone is happy with. That's why the wiki article (which mentions Trimension) sez "reduces", and not "eliminates". Might be a better argument to compare dedicated image processing hardware anyway, an $80 copy of WinDVD hardly compares to multi thousand dollar scaling hardware.

One should realise that multi-thousand dollars and  dedicated image processing hardware doesn’t automatically equal performance.

The computation performance from ATI and NV GpGPUs makes some multi-thousand dollar solutions a joke.

Any cost values must factor in the economic of scale.

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Anyhow... regardless, you can't use it to play Superfrog via WinUAE. :-) The video you posted (while not terrible) absolutely isn't showing flawless scrolling, but as I said above, most people would be content with it. It would be better to just record it at 60Hz (if it works without glitches at 60Hz, or find an NTSC version if one exists). Fire up some Slamtilt at 60Hz, with your emulator configured for PAL/50 FPS and let me know how smooth it looks. ;)

I don't have Slamtilt, but I do have  Pinball Illusions AGA.

My WinUAE settings for playing PI-AGA

Model: A1200
ROM:KS ROM v3.0 (A1200) rev 39.106 (512k)

Settings
_Filter:
___PAL/50
_Display:
___FullScreen+VSync
___Render Every Frame
___FPS adj:50

_Chipset
___Cycle-exact
___Sound Emulation, 100 percent
___NTSC: FALSE
___Collision Level:FULL
___Faster RTG: FALSE
___Chipset Extra:A1200

The scolling is smooth (i.e. no judder) on
ASUS G1S laptop with Windows Vista Ultimate 32bit
Intel Core 2 Duo T7500 @2.2Ghz,
Dual MCH mode PC5300 4GB RAM,
NV Geforce 8600M GT GDDR3 @1.4Ghz VRAM 256MB.
Displayed on Samsung made built-in TFT 15.4" screen.

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--edit-- BTW, Just thought I'd add Trimension software decoder doesn't even require "today's multi-core CPUs", requirements are a P4 and 256 MB RAM.

Without video co-processors such as PureVideo HD or Avivo HD, multi-core CPUs would be required to decode Blu-Ray or HD-DVD HD content.

BTW, Trimension middleware is not the decoder i.e. it's post processing.
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