LOL @ Hammer - Don't hold back there mate! :¬)
Ah, OK... (I don’t know what you mean by that in specific terms)?
I also develop for Windows. It's ok. Too much "legacy" (polite way of saying "outdated crap that should have been cut 10 years or more ago") but it does work, sometimes.
(As you may already know)… Legacy support has been the main strength of X86 and Windows due to “investment protection”. It’s futile to make it as a negative attribute.
Refer to
http://www.amd.com/us-en/Weblets/0,,7832_8366_7823_8718^7839,00.html
Microsoft's view on “investment protection”.
AROS has the potential (as an alternative means) to protect (and advance) Amiga based software investments outside the PowerPC(TM) architecture.
As far as I am concerned, people are free to promote whatever OS they like.
Sure...
because the superior platform will win in the end.
Depends on how one defines “superior platform” (it’s open to interpretation).
I am pretty sure AROS is/is going OpenGL
Well, the AOS 3.9 has Warp3D, thus it's natural that AROS must have it's own 3D APIs.
Microsoft heavily promote DirectX and DirectX is very tightly integrated (now) with Windows. Indeed it is often preferable to GDI/GDI+ even for basic 2D "desktop" work.
There's a (long term) reason for MS in regards to API migration e.g. Longhorn’s DirectX** WIMP/GUI with real time special effects…
**access to DirectX 8.1/9 class VPU/GPU's processing power.