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Offline Hammer

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Re: Future AmigaOS GUI
« on: June 10, 2003, 12:37:16 AM »
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1. Microsoft GUI techniques.
Windows is possibly the most inconsistent GUI I have used, it's even worse than AmigaOS -
 

Did you forget' Windows Server 2003' (out of the box)?
 
".exe.manifest" script may force XP GUI for non-XP era programs. Compatibility is not guaranteed.

 
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as at least you can configure all the different GUI toolkits to look and operate the same way on the Amiga.
 

At the current AmigaOS 3.9; third party tools maybe needed for extended visual enhancements e.g. Birdie/Visual Pref.  

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With Windows, all these old designs still seem to be hanging around. Either everything is staticly linked at compile time, or there are thousands of old routines in DLLs which, rather than being replaced, have been kept
 

One of the main strength of Windows is its legacy compatibility (i.e. investment protection). This is one of the main boat anchors on why the mainstream market sticks with Windows.  

Microsoft’s “design for XP” logo regimes enable the customer to look for XP GUI consistency (or close to ~90 percent consistency).

It’s a balance between breaking compatibility VS visual appeasement.  

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Having said that, I do like GlowIcons and they are much nicer than the sort of rubbish you get on Windows.

They are about the same in my POV i.e. there’s nothing about them to make them stand out from the crowd.

I do use and operate AmigaOS 3.9 (Boing bags 1) enhanced with Birdie2000/VisualPref/Magicmenu/(plus others) AND WindowsXP-Pro-SP1 enhanced with StyleXP.  

One of the next possible Windows GUI can be seen here. http://pc.watch.impress.co.jp/docs/2003/0509/k1_6.htm
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Offline Hammer

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Re: Future AmigaOS GUI
« Reply #1 on: June 10, 2003, 07:37:26 AM »
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KingTutt wrote:

Anyway Hammer, Longhorn doesn't impress me in the slightest. Moving the API to OpenGL and the like is just a natural progression.

Note that OpenGL is competitor to the Direct3D standard. I don't think MS will migrate their GUI towards OpenGL.

That Mpeg file was for "under the skin" demo not how will the final Longhorn build will appear.

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 I think that by AOS5, our beloved OS will be established enough to make the transition to 3D rendered icons and UI.

Did they say that in their design goals for AOS 5.0?
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Offline Hammer

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Re: Future AmigaOS GUI
« Reply #2 on: June 12, 2003, 09:29:06 AM »
@SimoAmi (for 2003/6/12 10:26:24 post)
Very nice…
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Offline Hammer

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Re: Future AmigaOS GUI
« Reply #3 on: June 12, 2003, 09:52:00 AM »
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Not seen it, not used it, don't know anything about it.

Careful with the generalisation i.e. "Windows is possibly the most inconsistent GUI I have used".

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This is my point: this sort of thing shouldn't be needed. Sure, put something in to force it back to the old display for compatibility, but don't default things which come with the OS to the old design.

It depends on the priorities i.e. compatibility vs visual appearance.

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yet a program written to use OS2.04's asl.library will happily use OS3.9's asl.library and look the same as the programs which were written with OS3.9's version in mind.

Misapplied assumptions. Due to the nature of Window’s File Open Dialog window i.e. components/objects can be added or deleted (this is the application programmer’s decision).

Have you ever programmed in any of the visual integrated development environment (e.g. Visual Basic, Visual C, Borland C Builder, Borland Delphi, Borland J Builder and ‘etc’)?
Amiga 1200 PiStorm32-Emu68-RPI 4B 4GB.
Ryzen 9 7900X, DDR5-6000 64 GB, RTX 4080 16 GB PC.