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Author Topic: Games that were better on PC than on Amiga :-o  (Read 16183 times)

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Offline Hammer

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Re: Games that were better on PC than on Amiga :-o
« on: July 26, 2004, 11:08:22 PM »
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VGA is 320x200 (16 colours) and SVGA starts from 320x240 (256 colours).

VGA @ 320x200 has the capability to display 256 colours e.g. IBM PS/2 Model 55SX.
Amiga 1200 PiStorm32-Emu68-RPI 4B 4GB.
Ryzen 9 7900X, DDR5-6000 64 GB, RTX 4080 16 GB PC.
 

Offline Hammer

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Re: Games that were better on PC than on Amiga :-o
« Reply #1 on: July 26, 2004, 11:28:01 PM »
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I got some magazines wich state that the Super VGA starts with a palette of 4096 colours

VGA has the capability to display 256(8bit) colors @ resolutions of 360x480** with palette of 262144 colors (18bit).

**VGA's Mode_X; modification to IBM's mode 13h.

Reference.
http://www.hardwarecentral.com/hardwarecentral/tutorials/67/1/
http://en.wikipedia.org/wiki/VGA
http://en.wikipedia.org/wiki/Mode_X

Without mass storage device; Amiga titles can’t maximize Amiga’s graphical capabilities. This is illustrated well via CDTV titles vs Amiga 500/600 titles.  


Amiga 1200 PiStorm32-Emu68-RPI 4B 4GB.
Ryzen 9 7900X, DDR5-6000 64 GB, RTX 4080 16 GB PC.
 

Offline Hammer

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Re: Games that were better on PC than on Amiga :-o
« Reply #2 on: July 27, 2004, 12:40:41 AM »
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Don't forget 3D0 did excatly this in the early 1990s.

One problem with 3DO in battling the PC; is PC’s constantly adapting, evolving and assimilating nature. 1992 and beyond the rise PC gaming is accelerating e.g.
Wing Commander series, Doom, Duke Nukem 3D,  Raise of Triads, X-Wing, Tie Fighter, TFX, F16 Falcon series, F15 Strike Engle III, Grand Prix 1 and 2, Indy Car series,  Need for Speed series and 'etc'.

Then comes Pentium (P5) class games (1995 and beyond) e.g. Flight Unlimited (one of the first detailed texture mapped flight simulator for mainstream), Quake and ‘etc’.

It’s too bad that the initial PPC601’s processor power is wasted on emulating 68K transition phase. This transition phase practically killed off most 68K PC vendors.

While X86 world concentrate on just producing titles that maximizes the Pentium class processors.    

Then comes 3DFX era i.e. kickstarts serious** 3D acceleration in games. Then this leads to the rise of NVIDIA  and rebirth of ATI.

**Not like half hearted attempts from S3’s Virge ("The 3D decelerator" – ID (recalling)).  

The doctrine that underpins PC's evolution is Moore’s law and HW cloning competition with "doing one better than the other guy" attitude e.g. AMD vs Intel or ATI vs NVIDIA.

Players; such as AMD, Intel, ATI, NVIDIA, Linux X86 (mostly for new markets) and Microsoft basically underpins the X86 homeworld.

ATI, NVIDIA and Microsoft underpins XNA initiative in their next battle with Sony.
Amiga 1200 PiStorm32-Emu68-RPI 4B 4GB.
Ryzen 9 7900X, DDR5-6000 64 GB, RTX 4080 16 GB PC.