Welcome, Guest. Please login or register.

Author Topic: Active games programmers  (Read 6905 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline nyteschayde

  • VIP / Donor - Lifetime Member
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 643
    • Show all replies
    • http://www.nyteshade.com
Re: Active games programmers
« on: April 22, 2013, 11:12:05 AM »
When work isn't taking every waking moment, I do play around on my various Amigas; almost always in a programming perspective. I admit though that I get mired down in the semantics of trying to modernized my coding environment on the Amiga more than I do in actually producing any code on it.

My most recent attempts were to get objective-c compiling on the Amiga because I got frustrated with working with C strings again. A two day deep dive over nothing. Would love to work on a game but don't have the time at the moment; too busy making Netflix Original Content on the web an awesome place.
Senior MTS Software Engineer with PayPal
Amigas: A1200T 060/603e PPC • A1200T 060 • A4000D 040 • A3000 (x2) • A2000 Vamp/V2 • A1200 (x4) • A1000 (x3) • A600 Vamp/V1 • A500
 

Offline nyteschayde

  • VIP / Donor - Lifetime Member
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 643
    • Show all replies
    • http://www.nyteshade.com
Re: Active games programmers
« Reply #1 on: April 23, 2013, 04:57:25 AM »
Well, instead of up to spec I should instead say more modernized. I know that also sounds crazy since I mentioned Objective-C and technically it's quite old itself. I program in a lot of languages across the board. I know that I can use C++ on the Amiga. I have a registered copy of Cubic IDE. I also SAS/C 6.58 or whatever the latest C++ capable version is.

I also am one of the fortunate ones to have a working Amiga 1200/PPC that runs OS4.1. That environment is pretty nice. I keep wanting to get myself a NG Amiga so I can really appreciate it.

Mostly though I've been doing a lot of iOS development (Objective C/C++) and HTML/CSS3/JavaScript programming alongside Node.JS. I keep seeing about getting V8 and Node.JS running on the Amiga and then I realize I need up to date versions of dev tools to compile it.

Then I would start down the path of seeing how far I could get. I'd usually make some progress and then rat hole chasing down broken links for libraries and whispers of solutions or knee deep in trying to compile a bunch of GNU tools to get things moving.

Eventually I'd get so lost in my quest to have a modern tool of some sort as seen on another more modern platform that I'd waste what little free time I had to spare. The worst part is usually I could have written everything I wanted in C in the time I wasted seeking "better" tools. :-)

Story of my recent Amiga life.
Senior MTS Software Engineer with PayPal
Amigas: A1200T 060/603e PPC • A1200T 060 • A4000D 040 • A3000 (x2) • A2000 Vamp/V2 • A1200 (x4) • A1000 (x3) • A600 Vamp/V1 • A500
 

Offline nyteschayde

  • VIP / Donor - Lifetime Member
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 643
    • Show all replies
    • http://www.nyteshade.com
Re: Active games programmers
« Reply #2 on: April 23, 2013, 06:43:54 AM »
@EDanaII

What libraries/compilers are you using to use C++ that way with the Amiga?
Senior MTS Software Engineer with PayPal
Amigas: A1200T 060/603e PPC • A1200T 060 • A4000D 040 • A3000 (x2) • A2000 Vamp/V2 • A1200 (x4) • A1000 (x3) • A600 Vamp/V1 • A500