Its seems to me a battle between marketing (making money) and the creative approach to making games (to do something original and appealing) and EA in the early days did some original stuff for the Amiga with the likes of Populus and Syndicate, but they were push to create games which appealed to a wider marker, and then Sports and computers. Maybe this made them successful as a software company, but does little for there to create an image as a cutting edge games producer, where the ideas that sell, are the ones that make the most money. The Amiga one of the best creative platforms that they could develop there products on at the time and so there 'failures' were a part of that success according to the article. (so not really a failure

I really liked 'flood' this was a cool game!
