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Author Topic: How the buggerin' hell did...  (Read 4900 times)

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Offline SkyrakerTopic starter

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How the buggerin' hell did...
« on: July 18, 2008, 12:07:53 AM »
Spaceballs manage to get either SOTA or 9 Fingers on to a floppy...?

Yes i'm getting back into Emu, but really how?

Especially 9 fingers... ok it's lo res and probably 4 bit colour.. but still, 880k? I'm boggling at how it was done... it's video of a sort..

Must be some ex demo coders still about that can explain it to me....

I tried explaining to the missus how bloody small a floppy disk really is, but in the age of USB sticks it's just falling on deaf ears.
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Offline SkyrakerTopic starter

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Re: How the buggerin' hell did...
« Reply #1 on: July 18, 2008, 12:12:59 AM »
Compression fair do's, but we're still talking 880K...

Maybe i'm half cut, but i'm still not having it.
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I have the body of an 18 year old ......... I keep it in the fridge.
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Offline SkyrakerTopic starter

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Re: How the buggerin' hell did...
« Reply #2 on: July 18, 2008, 12:21:42 AM »
9 Fingers looks like it's using 2 bitplanes for the polygons, and it isn't just one.... It's so realistic there must have been video converted, there's no way it's drawn from scratch.

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I have the body of an 18 year old ......... I keep it in the fridge.
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Offline SkyrakerTopic starter

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Re: How the buggerin' hell did...
« Reply #3 on: July 18, 2008, 12:32:57 AM »
Quote
It was hand-traced from live video.


SOTA I'd agree, but 9 fingers?

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I have the body of an 18 year old ......... I keep it in the fridge.
---------------------------------------------------------------------