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Author Topic: Direct input  (Read 2406 times)

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Offline Steady

Re: Direct input
« on: February 20, 2003, 02:24:23 PM »
MouseX and MouseY in struct IntuitionBase contains the mouse co-ordinates relative to the View (that being the entire display, not just an individual screen).
You could use these as they are not defined within the 'private' part of the IntuitionBase structure.
Obviously, use LockIBase()/UnlockIBase() when reading and make it quick.