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Author Topic: BOOM 68k Port  (Read 19979 times)

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Offline Frags

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Re: BOOM 68k Port
« on: May 18, 2012, 03:24:19 PM »
At the risk of sounding like a party-pooper, isn`t porting Quake and Doom a bit of a pointless exercise when we already have extremely well optimised 68K ports of both?
Not that it`s any of my business how you spend your pleasure time of course! :)

edit: I think I see now - you`re trying to accomodate the AB3DII assets right?
« Last Edit: May 18, 2012, 03:28:31 PM by Frags »
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Offline Frags

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Re: BOOM 68k Port
« Reply #1 on: May 18, 2012, 03:45:00 PM »
Looks good, I`m going to give it a try on this here PC right now...

BTW, it was DoomAttack that had free look
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