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Author Topic: Adoom FPS * ??? *  (Read 4870 times)

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Offline DamageX

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Re: Adoom FPS * ??? *
« on: December 13, 2008, 05:55:35 AM »
On AGA systems the chipmem is 32-bit, while the Zorro II bus is only 16-bit. So as far as memory bandwidth, AGA is up to 2x faster. But it's still bitplanes, which means the CPU generally has to do a lot more work when rendering graphics on AGA compared to a Zorro II video board. So in some cases AGA could be faster but for a DOOM type game it wouldn't be unless you had a really fast CPU that can do chunky-to-planar conversion in negligable amount of time.

ADOOM is just plain slow on an 030 though, regardless of C2P or framebuffer speed...