Walls1.7 takes advantage of this by displaying 3 bitplanes of screen images overlapping the copper chunky backdrop.
It doesn't look to me like a copper chunky backdrop, just a copper "rainbow"
Any more than 3 bitplanes on the ECS chips will cause the blitter to steal DMA channels from the copper and ruin the copper-chunky effect.
Uh oh, now I'm confused. I don't see how this could be possible. How many memory accesses are needed for each copper chunky pixel? One instruction and one data? Or can the copper have one instruction followed by a whole line worth of data? Does copper list DMA have priority over CPU access to chipmem?