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Author Topic: Gloom, DOOM, Graffiti  (Read 6682 times)

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Offline DamageXTopic starter

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Gloom, DOOM, Graffiti
« on: May 25, 2006, 05:18:05 AM »
It's been claimed that the Graffiti card is supported by Gloom Deluxe and ADOOM, but how? ADOOM says it needs graffiti.library but I haven't been able to find it.

Also, is there a faster version of DOOM for an '030?
 

Offline DamageXTopic starter

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Re: Gloom, DOOM, Graffiti
« Reply #1 on: May 26, 2006, 08:40:16 AM »
Thanks, I guess will try doomattack and I will try asking Jens about the graffiti.library

The curious thing about ADOOM on my system is that shrinking the display window doesn't seem to speed it up much, so c2p must not be using that large a portion of CPU time. DOOM runs better on my 386DX with 32KB of external cache so I guess memory latency must weigh heavily. I wonder why Amiga CPU cards never had L2 cache.
 

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Re: Gloom, DOOM, Graffiti
« Reply #2 on: May 28, 2006, 07:11:22 AM »
As long as the cache operates only on FASTMEM in the 32-bit
address space (where no other device can write, right?) then
it should be completely transparent to software.

I think an 020 or 030 would have much more to gain than an
040 or 060 since the cache on those chips is so much smaller
to begin with. The PPC should also have a lot to gain if my
experience with socket 5 PC motherboards is any indication.

On the original topic, I tried the graffiti.library from the
pnmview_grf archive and ADOOM runs but only with a blank
screen.