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Author Topic: Why can't a windows machine do it.  (Read 11949 times)

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Offline Tripitaka

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Re: Why can't a windows machine do it.
« on: September 19, 2007, 01:28:07 PM »
It's because Windows is still a bit crap. I come close to a cardiac arrest whenever my PC stutters doing something it should laugh at, which it does sometimes even with a 4200 X2 and an NVidia 7900GTX. Bloody poor show but it does plays awesome games like Elder Scrolls Oblivion 1280x1024 with all options on. I guess it's the Windows failings that make me hold on to my Amiga's....and pray one day I'll have one that uses modern hardware and plays nice shiny new Amiga games. :lol:
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Offline Tripitaka

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Re: Why can't a windows machine do it.
« Reply #1 on: September 19, 2007, 02:36:55 PM »
Quote

B00tDisk wrote:
Why can't a 12mhz amiga run a simple little raycasting/texturemapping engine like Wolf3d?  A PC can.  Golly, I guess the Amiga sucks.


Planar Graphics, same reason video fades work so well in spite of a 12mhz CPU. Guess the Amiga team chose video over 3d, a sensible choice back then and one that led many to use the Amiga in the first place. :-D
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Offline Tripitaka

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Re: Why can't a windows machine do it.
« Reply #2 on: September 19, 2007, 04:53:08 PM »
Quote

TheMagicM wrote:
please, the PC has way more firepower the the Amiga will ever have.  



Now come on....NEVER!! I hope one day to quote you on that.

  :lol:
Falling into a dark and red rage.