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Author Topic: What makes a classic?  (Read 1913 times)

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Offline oleimann

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Re: What makes a classic?
« on: August 29, 2005, 07:18:08 AM »
I would say a combination of:
- Good Gameplay - not too repetitive (Sierra's Quest series)
- Nice to fantastic graphics usage (Sierra)
- Original and catchy music (M.U.L.E., Elite)
- Multiplayer (M.U.L.E. - even if only in turn based)
- Multilevel (make it harder for the trained)
- for the more modern h/w: Networkability

I think if you don't copy the graphics, but design a 3D view, the boardgame "Colonists of Catan" would make a great multiplayer/online game. Only thing to really add: music/soundFX.

The PC Version of the Game only does Multiplayer through the network, but added characters and animated sequences.
Could easily be done on an AMIGA, too. :-D
-- olafL
Commodore stuff I use(d): A2000 A1200 C64 [VC20]
C1541 disk drive, [C1520 plotter, Riteman C+ print]
Favorite programming tool: C64 Magazine\\\'s CMON