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Using 8 channels in octamed v3 and/or v6 ...?
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Topic: Using 8 channels in octamed v3 and/or v6 ...? (Read 1807 times)
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jmbattle
Sr. Member
Join Date: May 2005
Posts: 324
Re: Using 8 channels in octamed v3 and/or v6 ...?
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October 09, 2007, 10:21:46 PM »
I wonder how much CPU time is required to playback 7 channel TMFX modules. Given that a number of games (namely Apidya) used this format, yet still maintained very smooth scrolling.
Cheers,
James
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