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Author Topic: Using 8 channels in octamed v3 and/or v6 ...?  (Read 1807 times)

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Offline jmbattle

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Re: Using 8 channels in octamed v3 and/or v6 ...?
« on: October 09, 2007, 10:21:46 PM »
I wonder how much CPU time is required to playback 7 channel TMFX modules.  Given that a number of games (namely Apidya) used this format, yet still maintained very smooth scrolling.

Cheers,
James
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