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Author Topic: AB3D Killing grounds patch  (Read 3387 times)

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Offline jmbattle

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Re: AB3D Killing grounds patch
« on: September 17, 2007, 10:25:14 PM »
Many years ago, when the RTG patch was first released, my Amiga buddy had TKG running extremely well on his A3000 with an 060 and CVision.  It required rather a lot of ram to start up, and I do not recall the AHI sound working, however the game ran really smoothly - fullscreen 320x240 at many frames per second, and possibly even 640x480 at quite a rate too.

It was great to see the game rendered at a higher resolution, although this was also around about the same time as the ADoom etc. so we ended up playing the game for ten minutes, then going back to null-link deathmatch!

Cheers,
James
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