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Author Topic: The Pandora.  (Read 2827 times)

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Offline alexh

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Re: UAE4ALL on Pandora
« on: November 01, 2008, 12:09:10 PM »
I'll wait. TRUE battery life and construction quality is still unknown.

All images of the Pandora exterior are still 3D models, meaning the final case still has never been made!

[Edit: I've now seen one video of a real Pandora plastic case, but it is not a great quality video]

It has this great 3D capability but all the demos I've seen are all software rendered! Something doesn't seem right here.
 

Offline alexh

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Re: UAE4ALL on Pandora
« Reply #1 on: November 01, 2008, 01:54:18 PM »
Quote

yakumo9275 wrote:
well most of the existing software was written for SDL, so why would that know about a new 3d chip?

Quake 2? I think that could be compiled with OGL support!

I'd just like to see that the drivers and infrastructure are there and can be used.

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yakumo9275 wrote:
I have not seen any of the SDL/GL demos tho

My point exactly.
 

Offline alexh

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Re: UAE4ALL on Pandora
« Reply #2 on: November 01, 2008, 08:59:05 PM »
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som99 wrote:
Btw the battery specs will be up to 10 hours in normal use based on calculations

Yeah, I'd prefer some times based on experimentation.

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som99 wrote:
Also no real 3D rendering videos is up yet but that´s ofc because noone have a pandora yet only mk0´s and not the final system yet. So it´s early and what people allredy have ported on the mk0´s is impressive.

Absolutely. But before I buy one, I'd like to see some 3D applications running and some benchmarks etc.

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som99 wrote:
Also you can do a little research yourself on teh 3D chip.
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PowerVR SGX GPU (OpenGL ES 2.0, several million polygons per second). OpenGL ES demonstrated

I know some of the team that developed it. A handful of top people at Imagination Technologies used to work with me at another company where I designed the GPU (based mainly on my knowledge of Amiga hardware). It's a very small world where ASIC design is concerned.