quarkx wrote:
without ordering it from halfway around the world and paying hundreds of dollars in shipping
I buy things from the USA all the time and do not pay lots of money on shipping. Put it on the boat with a 3 week delivery time costs very little!
quarkx wrote:
(and good luck getting that NTSC).An NTSC 1200 is also rare, but not as hard to get as a 600.
Awe..
quarkx wrote:
Also, the software is worth NOTHING!
Did I say anything about worth? I said it MEANS everything.
quarkx wrote:
It's very hard to pirate Hardware
But as the years go buy it's more and more easy to emulate as the horsepower of the modern computers goes up and so does the number of hours of emulator programming.
amigaksi wrote:
Yeah, so stick to being a user then and stop telling people about what is the right way to program or better programming
Don't see me doing that ever... gimme some links. Answer: You cannot. All I said was you do not need a system with hardware sprites for realtime gfx. And you don't. FACT.
amigaksi wrote:
your statements reflect your inexperience. For some tasks you need to know the hardware behind the software.
Sometimes. Vary rarely at the user OS level.
amigaksi wrote:
If someone wrote a medical system to control medical instrumentation or some power plant relying to timing issues, he can't just get a new system that's not backward compatible (on the hardware level).
They have Amiga's controlling medical systems and power stations?
Yeah, I didn't think so. (AmigaOS is not an RTOS btw)
amigaksi wrote:
The Amiga systems retained their hardware register level compatibility, so it's more optimal to use it and NOTHING wrong with it. Read the PREFACE to Hardware Reference Manual for Amiga and it tells you the same.
Yeah right... not! They tried their best, but anyone who was present during the transition between OCS and ECS and once again between ECS and AGA will think differently. Numerous games failed to work or displayed graphical glitches. Admittedly it was usually the fault of the programmer who had set-bits in reserved fields in registers or used reserved hardware addresses (which were a mirror of another address)to get a few extra cycles of speed. 100% register compatibility... nope, didn't happen!