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How the buggerin' hell did...
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Topic: How the buggerin' hell did... (Read 4922 times)
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alexh
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Join Date: Apr 2005
Posts: 3645
Re: How the buggerin' hell did...
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on:
July 18, 2008, 12:42:05 AM »
I thought they were streamed vectors rather than animated bitmaps. They would compress and stream to almost nothing?
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alexh
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Join Date: Apr 2005
Posts: 3645
Re: How the buggerin' hell did...
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July 18, 2008, 08:53:29 AM »
Did anyone ever try 3D glasses (Red/Blue?) on that scene in SOTA with the rotating 3D grid? Man it was amazing in 1992, I almost wet myself.
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