Welcome, Guest. Please login or register.

Author Topic: How the buggerin' hell did...  (Read 4922 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline alexh

  • Hero Member
  • *****
  • Join Date: Apr 2005
  • Posts: 3645
    • Show all replies
    • http://thalion.atari.org
Re: How the buggerin' hell did...
« on: July 18, 2008, 12:42:05 AM »
I thought they were streamed vectors rather than animated bitmaps. They would compress and stream to almost nothing?
 

Offline alexh

  • Hero Member
  • *****
  • Join Date: Apr 2005
  • Posts: 3645
    • Show all replies
    • http://thalion.atari.org
Re: How the buggerin' hell did...
« Reply #1 on: July 18, 2008, 08:53:29 AM »
Did anyone ever try 3D glasses (Red/Blue?) on that scene in SOTA with the rotating 3D grid? Man it was amazing in 1992, I almost wet myself.