HenryCase wrote:
FYI, Gunnar has added a 3D core to the SuperAGA chipset.
I wonder who this guy is. Either he's the best novice HDL programmer in the world. He used to work in a hardware company which developed 2D and 3D HDL and borrowed upon his knowledge from projects gone by.
Or it's bollox.
Have you any idea how long it takes to develop a rasteriser from scratch?? Add in filtered texture mapping and shading and Z-clipping and you are talking a good years worth of research and work.
I know, designing hardware 3D accelerators was my first job.
It's certainly not a two week task working evenings and weekends.
HenryCase wrote:
According to the Natami devs the SuperAGA development period is close to completion (I have even seen it described as complete). No 20 year wait, so no problem here.
You are far too trusting. If they say complete they mean features implemented... they dont mean features functioning correctly or accurately. If they do, I take my hat off to them.
HenryCase wrote:
let's take a look at one feature that is being considered that would help all Amiga software, which is the integration of Scale2x support into the hardware.
Doesn't look like it's being considered to me. A filter of that complexity would take up a lot of room in an FPGA and require much higher RAM bandwidth.
Plus scale2x sucks ass :-) If you were going to implement an output filter there are much better ones to choose.