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Author Topic: A Brand new Floppy Emulator  (Read 4110 times)

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Offline alexh

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Re: A Brand new Floppy Emulator
« on: June 23, 2008, 02:44:38 PM »
Interesting stuff... they seem to have given it composite video output (Eh??) and a joystick input to control it.

I still think that using a default disk image and using the host computer to control disk selection is the way to go.

I wonder what is at the heart of the design?
 

Offline alexh

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Re: A Brand new Floppy Emulator
« Reply #1 on: June 23, 2008, 05:50:48 PM »
I was just curious as to why it was composite output and not RGBS? Does the atmega32 have composite out?
 

Offline alexh

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Re: A Brand new Floppy Emulator
« Reply #2 on: June 23, 2008, 11:07:42 PM »
I'd like to see what horsepower and minimum clock speed you would need to generate a colour composite video signal using only a micro controller and one I/O.

Perhaps with a 120MHz microcontroller and using 100% cpu power you *might* do it.

Video encoders are quite complex beasts.

B&W might be easier.. but we're still taking reasonable amounts of CPU power to time everything to 27MHz.
 

Offline alexh

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Re: A Brand new Floppy Emulator
« Reply #3 on: June 23, 2008, 11:16:29 PM »
Generating the CSYNC timing marks and Luma & Chroma modulated data using nothing but the CPU and a timer?

You sure?? Cool.
 

Offline alexh

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Re: A Brand new Floppy Emulator
« Reply #4 on: June 23, 2008, 11:22:47 PM »
The microcontroller demo doesn't use encoded outputs, it has separate RGBHV but still very cool.

20MHz to do the sound and gfx including sync... v cool.

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Yes it's B&W ! Additionnaly 27Mhz is too much to display an 320*200 picture!

Yeah, I know. It's the SDTV natural frequency.